The Nautican Warhammer Fantasy Battle Army is completely unofficial and is not endorsed by Games Workshop.

army designed by Sigmar from the Battle Reporter Blog
Showing posts with label * the Waves of Magic *. Show all posts
Showing posts with label * the Waves of Magic *. Show all posts

Sunday, 23 August 2009

Nautican Aqua Lore rewrite ?

Something a bit different for Nautican magic - hmmm... maybe

I've been mulling over a new type of magic for the Nauticans. The army is very much a "foil army", that is, a counter-active army that can twist it's enemies strengths against itself.

So, I'm think maybe that magic should follow the same course. Afterall, the army is from the seas, an alien place to most Warhammer armies and the Waves of Magic are bound to ebb and flow (like the waves) when contesting for dominance over the Wind of of Magic.

The Nautican spells thus far are similar to others avilable in the Warhammer World. I'm contemplating making the magic somewhat different and dependant upon enemy magic in some way. That is, the stronger the enemy Winds of Magic, the more the Waves of Magic will attempt to overcome the Winds. Something to that effect.

So far, I'm just thinking about this. I want to keep it simple and obviously balanced. So I'm asking for ideas in the Nautican Magic thread in the Battle Reporter forum.

If you want to be part of the Nautican project now is a good time to join in because we need some fresh ideas. Thanks folks,
Sigmar


Drawing of a Nautican Mermaid is by Gareth Pannan
(see Nautican Army list artwork)

Wednesday, 20 May 2009

The Waves of Magic

As an alternative to the Winds of Magic, the Waves do not differ to a great extent (at the moment). However, I have introduced a 'magical' special character called Vortex (the embodiment of the savage seas) and a very powerful anti-magical banner in recognition that the Waves of Magic are in constant competiton with the Winds of Magic.

This is an idea I might develop further later on. For now, I wanted a working magic system that could slot easily into the Warhammer rules and I hope that is what we have got.

A better 'feel' for the Waves of Magic will evolve over time when more background material has been written and the Nauticans have their own magical 'history'

That should be a good time to revisit the Waves of Magic.

One idea I will share right now is that because the Waves and Winds of magic compete, I was thinking of making it more difficult for rival "wizards" to cast spells when they are close proximity to one another.

Let me know what you think.

Thanks,
Sigmar

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